Rock, Paper, Shotgun interviews Erik Wolpaw, writer of Portal (and perhaps the one person I can point to who most inspired and influenced my writing "style.")
Also, there is cake. Why’s that?
Well, there are lots of message games coming out now. Like they’ve got something really important to get off their chest about the war in Iraq or the player is forced to make some dicey underwater moral choices. Really, just a whole heck of a lot of stuff to think about. With that in mind, at the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake.
RPS Interview: Valve’s Erik Wolpaw [Rock, Paper, Shotgun]