Analyzing the Videogame Industry Analysts

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Kotaku takes a look at ten different videogame industry analysts and analyzes the accuracy of their claims, proving the hardest part about being an industry pundit is fooling someone into giving you a proper soapbox.

My personal rate of success is a perfect ten, since I strive to be wrong always. HD DVD will rise again!

Analyzing the Analysts, Episode One [Kotaku]


Discussion

Take a look at this

I'm not sure why anyone takes these yahoos seriously. Take Michael Pachter of Wedbush Morgan who Kotaku interviews for its piece and ends up scoring him as 60% accurate. Yet, Pachter is so clueless about the industry that he told The New York Times back in 2005 that World of Warcraft was just a fad,

"I don’t think there are four million people in the world who really want to play online games every month. World of Warcraft is such an exception. I frankly think it’s the buzz factor, and eventually it will come back to the mean, maybe a million subscribers.

It may continue to grow in China, but not in Europe or the U.S. We don’t need the imaginary outlet to feel a sense of accomplishment here. It just doesn’t work in the U.S. It just doesn’t make any sense."

Take a look at this

At the risk of over-analysing this analysis of analysts, it's mildly funny that a slide about industry accuracy spells it "indistry".

Unless that's an American spelling, like "analyzing"?

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