RockPaperShotgun, as our most respected gaming blog by far, deserves more than the occasional misappropriation of its work, sandwiched between a link and a quip. Accordingly, we're formalizing the creative incest and will regularly swap headlines on a wholesale basis.
Seriously, these guys rule. Even if you're not interested in games (who are you kidding?), they're smart, insouciant and dedicated to the craft. Read on for the links.Why I Still Play Stalker
Stalker's eastern promise is hard to accept with open arms, at least when you read descriptions and scan screenshots. Wander around a bleak, irradiated Ukranian heath in search of your destiny? Sounds like a blast, doesn't it? To play it, however, is to feel it: an unforgiving landscape filled with dangerous mutants, industrial ruins and a shimmering, mystical gloom. Jim Rossignol gets it.
Duke Nukem Not Never
Alec Meer jogs around the block for that eternal never-ran, Duke Nukem Forever. Commenting on Shacknews' own sneak peak, he delivers optimism balanced by a snappy kick in the nuts: for this concept-character, slowly sinking into cultural irrelevance as gaming matures, what else can be done?
Crysis didn't bomb – in fact, it was a huge suceess. The problem, according to the creators, is that almost no-one paid for it. They're leaving PC exclusivity behind as a result, cursing the pirates as they go. Meer muses on the recurring passing-of-the-baton from one cutting-edge PC developer to the next.
Mount & Blade: The Next Steppes
Kieron Gillen exhorts you to check in with the best RPG you've never played. A sandbox game with incredible combat and a lot of rough edges, it's hard to describe, so I'll leave it to Kieron: "It’s ... what the RPG would be like if the genre was created by people who’d only had a game of D&D described to them rather than ever playing it."