Multitouch Missile Command

missle-command-multitouch.jpg

Steve Mason’s implementation of Atari’s classic game runs on an 8×4′ display and allows one to basketfuls of warheads at a time.

I wrote a Missile Command clone for the multi-touch wall at Obscura Digital. Just like the original, except you can fire by touching the wall with your fingers. Save the Golden Gate Bridge from ICBMs. Fun for the whole family!

It’s incredible to watch, making the already-frenetic original look like a cakewalk. Missile Command meets bullet hell:

randomWarGamesQuotation();

Missile Command[Steve Mason via Gizmodo]

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5 Responses to Multitouch Missile Command

  1. License Farm says:

    Looks like fun, but these guys demonstrate how it’s not much of a challenge if you can just sweep your fingers across the screen to create a missile defense shield. Somewhere, Ronald Reagan is laughing, spitting up a few grubs and dirt.

  2. Jake0748 says:

    Agreeing with License Farm, moving fingers across the wall is too easy. It does look like fun though. I was a dedicated missile commander in college days, and the best part of the game was that giant trackball.

  3. historyman68 says:

    If it only shoots at a particular rate, that would force a little more strategy, right?

  4. A New Challenger says:

    Note that this version doesn’t appear to have limited missiles, nor the mechanic of letting exploding missiles take each other out.

  5. a random John says:

    Odd. I showed my laser pointer controlled multiplayer missle command at PyCon in March:

    http://blog.insightvr.com/?p=12

    Posted source for it too…

    Note that mine also does not have limited missiles, but it does have chain reactions.

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