A wiki for randomly-generated cool stuff
Ever wanted to know how some computer games randomly create scenarios, landscapes and the like? Bookmark the Procedural Generation Wiki, a fledgling home for the mindbending programming concepts that make it possible.
It's all about creating the rules but letting a computer do all the work, then watching like a baffled god as unexpected wonders evolve before one's eyes. There's everthing from visual art generated on-the-go, to entire worlds modeled with landscapes, climates and histories. It let 1984's Elite contain an universe to explore in only 32kb of RAM; next year's Spore will bottle similar magic for a new generation of gamers.
Created by Roguelike developer Andrew Doull, the wiki's only got a few articles so far, including a bumper list of games that use procedural techniques and Doull's six-part article, The Death of the Level Designer. Doull laments the lack of cellular automata-based content. Hear Hear! Sick of fractals, I once made a CA-based terrain generator.
What they want... [ASCII Dreams]

the latest
latest episodes

Procedural synthesis is where it's at, precisely because of the declarative programming model of "creating the rules but letting a computer do all the work". Check out .kkrieger
Thanks for the link guys. Contributors welcome: unfortunately, a useful wiki is one of those things you can't procedurally produce.
Rogue rules, but Nethack is better.
There's a great chapter on "Elite" (a space-conquering game for the BBC Acorn circa 1984) in Francis Spufford's book The Backroom Boys: The Secret Return of the British Boffin , and you can read a version of it here.
Dwarf Fortress, the game pictured in the screenshot above (this is the 'world' view) makes NetHack look like Pong.
Plenty more details at Bay 12 games' website.
What??? Diablo/Diablo II's page is empty? They're not even listed under 'Major' PCG Games?
Having written a ton of the random level generator for D2, I am somewhat incensed.