EA/Maxis sent me a copy of the Spore 'Creature Creator,' the first part of the upcoming game design by Wil Wright (with a little help from Soren Johnson). We're supposed to be designing creatures as part of some big competition, the winner of which gets to donate $15k to his favorite charity. I'm just warming up now with my first monsters, but I thought you'd like to see me do a little walk-through.
A note about framerates: I bumped up the settings quite a bit on my first-gen Macbook Pro. Coupled with the screencasting software capture and compression, it looks much more choppy in the video than it is when I'm actually playing it. The system requirements for Spore aren't too onerous. They've built this engine for mass market success.
Update: Here's another friendly face you may recognize from another videogame. Took me about 10 minutes to make him. There aren't a lot of feather options!
Update 2: BEHOLD TERROR PIG!
Update 3: Okay, one more: our beloved mascot thing.
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