How to port Pitfall 2 to the Apple IIe. Image: not Pitfall 2.
has posted the second part of their exhaustive interview with Rex Bradford, former Activision programmer and creator of the unreleased Kabobber
for the Atari 2600. It's a joy of an interview to read for the retro-gamer. Here's Bradford describing the porting of Pitfall II
to the Apple II, then following it up with a casual name dropping of his work on Looking Glass' Terra Nova
and System Shock
: two of my favorite games ever.
My involvement with Pitfall II was as the sole coder for the Apple-II version of the game. When I "ported" games in those days, the games were simple enough that the procedure was to throw the source code into a drawer, boot up the game, play it a lot, and then recreate it. That process worked quite well then, though would be highly impractical with today's huge games. I had very little involvement with System Shock - I was working on what became Terra Nova at that point - though I wrote several shared libraries that the game used.
Retrospective: Kabobber for the Atari 2600 (Part 2 - Interview)
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