Retro Thing has posted the second part of their exhaustive interview with Rex Bradford, former Activision programmer and creator of the unreleased Kabobber for the Atari 2600. It's a joy of an interview to read for the retro-gamer. Here's Bradford describing the porting of Pitfall II to the Apple II, then following it up with a casual name dropping of his work on Looking Glass' Terra Nova and System Shock: two of my favorite games ever.
My involvement with Pitfall II was as the sole coder for the Apple-II version of the game. When I "ported" games in those days, the games were simple enough that the procedure was to throw the source code into a drawer, boot up the game, play it a lot, and then recreate it. That process worked quite well then, though would be highly impractical with today's huge games. I had very little involvement with System Shock - I was working on what became Terra Nova at that point - though I wrote several shared libraries that the game used.