Today on Offworld
Today on Offworld we saw an elaborate scientific study on gravity's weight in Super Mario's Mushroom Kingdom, looked at vintage game ads that brazenly promoted their (actually non-existent) gratuitous violence, and saw one developer doing recruitment ads very right.
We also read how the head of Harmonix wants to revive their original cult music-game Amplitude and move onto the iPhone, played Oregon Trail and other Apple II classics in our browsers, read more vintage tales on the making of Doom, and wondered whether the recession was the perfect time to create an indie game.
Finally, we saw a new designer art-pack coming to LittleBigPlanet, prepared for the Adult Swim debut of Offworld favorite brit-com Look Around You with its best games related clip, and, most wonderfully and belatedly, played Gravity Bone, a game that would have easily made The Offworld 20 if only I'd played it sooner.
Also: invites for our three-way Planetside blog-war should be going out soon -- I suggest joining Offworld's Facebook group for more coordinating and pre-game strategery.

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