Engineering a live NFL game
Mark Bowden for The Atlantic
“Aaaand go!” shouted Fish, a wiry man in faded blue jeans and a loose-fitting, long-sleeved cotton shirt, a headset clamped over a baseball cap. He was leaning up and out of his swivel chair, choosing shots and barking orders, arms elevated, snapping his long fingers loudly with each new command. “Go fan shot! Ready four. Take four! Ready eight. Take eight! Ready one. Take one! Ready 12. Take 12! Ready five. Take five! Ready thre–ready two. Take two! Ready three. Take three!”
Camera three, which Fish returned to just before the snap of the ball, offers a wide angle from above that’s used to frame the play. In this case, with one eye on the play clock, Fish snuck in one last scene-setting image–Burress lined up and looking back toward his quarterback–before returning to the wide angle as the ball was snapped.
This was just 30 seconds. The entire broadcast would last more than three and a half hours.
Photo: Medium Mike
This entry was posted in Uncategorized. Bookmark the permalink