I've been thinking about Augmented Reality a fair bit lately, provoked by a hood-up daydream about how nice it would be to have annotated pop-ups describing the fobs and greebling on my car's engine, and Tom Armitage's nibbles about the merit of low-rez AR
actually being better
than high-rez make a lot of sense:
was struck by how well-suited the blue-on-blue, information-dense and highly representational display of Defcon is as an aesthetic for augmented reality. It helps to have a clear distinction between the real and the augmented. By making the augmented several degrees lower in fidelity than the real, it enhances the utility of the augmented elements. It creates seams between the real and the unreal, and helps the user process both real-world and AR information faster.
Commercial 3D laser scanning systems are tens of thousands of dollars still
. I wonder if there would be any way to do a Good Enough version with something that was measuring distance and a couple of stereo cameras. (I won't be doing it, but perhaps you're not inept.)
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