Recently on Offworld we took a longer look at Bonsai Barber, the WiiWare debut game from Martin Hollis (former project lead on the Nintendo 64′s GoldenEye 007) and his team at Zoonami. It’s precisely what it sounds like: a mashup of zen-gardening and that traditional daily social life revolving around the barbershop, and smarter than you might think — truly one of WiiWare’s finest.
Elsewhere we dug up a fantastic iTunes visualizer based on DS favorite music game Rhythm Heaven, heard the first details of what Id has in store for its multiplayer-enabled iPhone version of Doom, saw the ghost-trapping abilities of the DSi’s first augmented reality game, and saw World of Goo creators 2D Boy releasing their open-source rapid prototyping framework into the wild for other indie game creators.
We also peeked into two developer studios with 2 Player Productions — the company behind chiptune documentary Reformat the Planet — visiting inFamous studio Sucker Punch, and Simon Parkin posting a photo set of his trip to Parappa the Rapper dev NanaOn-Sha, and saw the latest NES rom flier for NYC chiptune showcase Pulsewave.
And our ‘one shot’s for the day: Devo wards off space invaders, who then invade Madrid, LittleBigPlanet‘s 2000AD crossover has a trouser malfunction, a broken Konami Code leads to a life of smothering darkness, and the evolution of BioShock 2‘s Big Sisters.


