Apple kills Google Voice on iPhone

Jason Kinkaid at Techcrunch:

The company that once made record labels bow to a flat 0.99 pricing structure for years longer than they would have liked is now screwing customers because AT&T asked them to.

About Rob Beschizza

Rob Beschizza is the Managing Editor of Boing Boing. He's @beschizza on Twitter and can be found on Facebook too. Try your luck at besc...@gmail.com

 

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10 Responses to Apple kills Google Voice on iPhone

  1. joflow says:

    It’s worth noting that the AT&T thing is total speculation. I know you’re just quoting TC, but no need to pile on more dung when they may not actually deserve it.

  2. theawesomerobot says:

    This is no longer speculation and has been confirmed by the author of the GV Mobile app – http://www.seankovacs.com/

  3. Gutierrez says:

    They state that they’re killing the application because it duplicates features of the iPhone. What about the iPod touch? It doesn’t have any native ability to make phone calls or send SMS, but the app won’t show up in the app store for touch users. At least the wifi only limit on Skype was a way to level the playing field, even though I don’t like it.

  4. Andreas says:

    Recently, whenever I see the words Apple and Google mentioned together, the thought “Android on HTC Hero looks like it could really be something” gets stronger and stronger.

  5. coop says:

    And why would this surprise anyone?

    Really?

  6. Rodney says:

    Only at Techcrunch would they make a speculation in one breath and then, hearing that speculation, take it as fact. Good job reproducing that shit.

  7. Downpressor says:

    Already debunked on gigaom. #blogfail

  8. The Raven says:

    I think the gPhone is going to win.

  9. blip says:

    Techcrunch?

    Oh dear.

  10. Clay says:

    July 2009: The App Store’s draconian policies are nearing critical mass. Raking in massive profits from the top 25 games, Apple has no incentive to care.

    September 2009: Despite the departure of three high-profile developers from the iPhone community, Apple refuses to address App Store review policies.

    October 2009: The first major defection. The author of a top-25 App, having discontinued development on the iPhone, announces the development of a WebOS version. Apple is unmoved.

    February 2010: A handful of notable iPhone devs have jumped ship to WebOS. Hit games continue to flourish on iPhone OS; productivity and utilities have languished for the past quarter, while they are on the rise on WebOS. Rumor has it that Apple is beginning to reconsider its App Store policies.

    May 2010: App Store now contains 94,000 apps. Games now outnumber other apps 16:1. Palm App Catalog: 12,000 apps. Productivity outnumbers games 25:1. Rumor has it that a new App Store setup is to be unveiled at WWDC.

    June 2010: Apple introduces App Express at WWDC, a new lightweight iPhone development environment restricted to higher-level hardware access, but with a completely automated, somewhat transparent approval process. Blogs draw parallels to Palm’s Mojo SDK, though App Express is still based on an abbreviated Cocoa Touch rather than web markup.

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