Gizmodo

Lisa Katayama

Microsoft unveils new tablet at Gizmodo Gallery in NYC

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If you're in New York City and love gadgets and geeks or both, don't forget to check out Gizmodo Gallery, the annual limited-time-only gadget extravaganza hosted by Nick Denton and Brian Lam. It opens to the public tomorrow — they have a lot of vintage electronics, a pancake machine, a giant TV you can play video games on, and a lot of surprise toys that I won't ever get to see because I'm stuck in San Francisco for the moment. Word is that they've gotten a much bigger space with &mdash! surprise! &mdash a tablet booklet from Microsoft, called the Courier.

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Gizmodo Gallery 2009: The Details

Steven Leckart

Snow Leopard Review Round-Up

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Awesome, yawn-worthy, or a bit of both? The bottom lines are in...


Ed Baig at USA Today:

Snow Leopard isn't a must-have upgrade. There's not much new in the sizzle department. Many feature enrichments are modest, such as the ability to highlight text from a specific column in a PDF. The fine Safari 4 Web browser is also included, but you don't need Snow Leopard to get it. Apple does say the browser is faster and more crash resistant. (My iMac did crash once in my testing.)... Still, Snow Leopard should delight Mac fans...


Brian X. Chen at Wired.com:

This upgrade won't deliver any radical interface changes to blow you away (not that we would want it to), but the $30 price is more than fair for the number of performance improvements Snow Leopard delivers. Stay tuned for Wired.com's full review of Snow Leopard as we continue to test it over the week.


Jim Dalrymple at CNET:

We think the interface tweaks to Expose, Stacks, the Finder, Mail, and iCal make Snow Leopard more than just a service pack and worthy of the $29 upgrade price... Though the system performs well in everyday use, many of our tests indicate it is slightly slower than the older version of Leopard in more intensive application processes. Still, we highly recommend upgrading for all the new features and Microsoft Exchange support.


Andy Ihnatko at Chicago Sun-Times:

...the price represents perhaps the most emphatic middle finger that Apple's ever extended towards Microsoft's general direction. In the past five years, Microsoft has done far less with Windows than Apple has done with the Mac OS.


Galen Gruman at InfoWorld:

When a new OS upgrade costs $29, you can be forgiven for thinking of it as a service pack... an under-the-hood upgrade whose new capabilities won't be so obvious to users, and thus not worth the usual $129. I agree with that price assessment (if only Microsoft had made the same judgment about Windows 7), but I don't agree that what Snow Leopard offers resides merely under the hood. Instead, it provides many enhancements and some new features that Mac users of all persuasions will really like.


Randall C. Kennedy at PC World:

"Where's the beef?"


Brian Lam at Gizmodo:

Some fanboys will ask, incredulously, "This is a new operating system?!" Those people are missing the point. On deeper inspection, Snow Leopard's inconspicuous aspects--performance squeezed from underused CPU multicores/GPUs and basic UI tweaks--are found to be the kind of refinement generally reserved for virtuosity. These speed optimizations are deep, reminding me of when a master martial artist puts the entirety of his weight behind a strike (while a neophyte would flails his limbs like a henchman in a Bruce Lee movie). The little UI tweaks are no different than when a great sculptor's chisel works to remove everything non-essential during the final steps on a statue.


Walt Mossberg at the Wall Street Journal:

Apple already had the best computer operating system in Leopard, and Snow Leopard makes it a little better. But it isn't a big breakthrough for average users, and, even at $29, it isn't a typical Apple lust-provoking product.


David Pogue at the New York Times:

Incredibly, Snow Leopard is only half the size of its predecessor; following the speedy installation (15 minutes), you wind up with 7 gigabytes more free space on your hard drive. That, ladies and gents, is a first... That Snow Leopard's looks haven't changed at all, in other words, betrays the enormous changes under its pretty skin... Either way, the big story here isn't really Snow Leopard. It's the radical concept of a software update that's smaller, faster and better -- instead of bigger, slower and more bloated.


Jason Snell at Macworld:

Snow Leopard is Apple's lowest-priced OS update in eight years. Granted, it's a collection of feature tweaks and upgrades, as well as under-the-hood modifications that might not pay off for users immediately. But the price of upgrading is so low that I've really got to recommend it for all but the most casual, low-impact Mac users.


Peter Svensson at AP:

For most Mac users, Snow Leopard will likely be a no-brainer upgrade, given the low price. But early upgraders often face minor bugs and installation problems, so unless you're dying for one of the new features, waiting a month or so is a safer course... So how does Snow Leopard compare to Windows 7? Snow Leopard's benefits will be most apparent down the road, while Windows 7 promises more of an immediate payoff.


Joshua Topolsky at Engadget:

...the single inescapable fact that hung over our heads as we ran our tests and took our screenshots and made our graphs: it's $30. $30! If you're a Leopard user you have virtually no reason to skip over 10.6... If you're still on Tiger, well, you'll have to decide whether or not you want to drop $130 on what's essentially a spit-shined Leopard, but if you do decide to spend the cash you'll find that the experience of using a Mac has changed dramatically for the better since you last upgraded.

photo by Tambako

Lisa Katayama

1932 banana-ice cream injector patent

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Someone named P. Marchio filed this patent for a "banana extractor and ice cream injector" in 1932. What a wonderful idea! Unfortunately, there's no evidence that this was ever actually made, nor is there any sign that a banana with ice cream in it will ever replace the classic banana split.

[via Gizmodo]

Steven Leckart

Why I'm Buying An MSI Laptop

Yes, this ad shamelessly rips off Levi's. Yes, the concept is silly. But, man, do I love it. Apparently much more so than our friends at Gizmodo and Gadget Lab, who aren't too keen on the notion of catching a laptop in your buttocks.

Lighten up, fellas!

In fact, go watch some Tim & Eric (NSFW).

[via Gizmodo via Gadget Lab]

Steven Leckart

Review: 3 Reasons Why Nokia's N97 Is a Bummer

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Matt Buchanan at Gizmodo already hit the nail on the head with his spot-on assessment of the N97: Nokia is doomed.

So I won't spend much time shooting a dead (well, dying*) horse dead-er, but having manhandled the N97 for a few weeks, I've also got a few thoughts.

First off, I'm no fanboy. But I have been seduced by some of Nokia's handsets. I carried the N82 for a year. At the time, Symbian felt utilitarian and easy to use. The 5 megapixel sensor, xenon flash and Carl Zeiss optics were pretty stellar. So much so, I used the phone as my main point-and-shoot on a trip to Japan, where I snapped some reasonably ok pics (not amazing, but good enough).

I carried the N95 for a spell in 2007. Same deal. Solid hardware. Ahead of its time. And like a lot of us, I started scratching my head about when, how, and if consumers (and cell phone companies) in the U.S. would ever see the light. Sure lesser offerings from Nokia have been entirely forgettable. But that's besides the point. When the company swung to the fences, Nokia tended to deliver.

That said, I couldn't wait to get my hands on the N97, the company's first legit touch screen. Well, here's what I found:

1) A clunky touch screen interface that merely mimics a non-touch OS. The Pre, iPhone and G1 all require the user to speak in elegant gestures that, in turn, make you feel elegant. Quick flicks, simple pinches, and de-pinches that are &mdash forget easy and practical &mdash actually FUN to do.

The N97, on the other hand, offers no magic. If you want to scroll through your contacts on the iPhone, you press and drag, and watch the list rapidly flow before your eyes &mdash then bounce when it hits the bottome. With the N97, you're stuck dragging a clunky nav bar or holding your finger in one spot (top, bottom) to get the list to scroll.

2) The hardware is both lackluster and not the least bit luxurious. The mostly-plastic frame makes the phone decidedly lightweight (a plus), but the hinge &mdash as several reviewers have noted &mdash is a little awkward to us. Same with the relatively cramped, too-minimalist keyboard, which I never really mastered or cared to.

The more I handled the phone, too, it started to feel cheap. Less like a flashy status symbol, and more like a basic, no-frills handset I got with an upgraded contract (unfortunate, considering that's far from the case). Evoking the word "cheap" is shameful for any product that boasts a price tag this high (see below).

3) $699?! (now reduced to $629). Nuff said.

*Nokia's profits are dropping faster than a virgin's pants at a free brothel**.

**Feel free to out-analogy me in the comments.

Rob Beschizza

AT&T astroturfers invade twitter, whine about gadget blogger

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Awe-inspiring stuff! I'm sure Matt will cope.

Lisa Katayama

Advisor: The case against iPhones in the bedroom

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Illustration by Rob Beschizza

When Brian first brought his iPhone home, it was like he'd taken a mistress. All day, all night, he fondled its touchscreen and gawked at its shiny face. He couldn't keep his eyes off of it for more than five minutes at a time. Like a good Japanese girlfriend, I let him get the lust out of his system instead of trying to stop the inevitable. I pretended not to care while he lay in bed smoothing his finger across the unlock bar, and sat stoically at the other end of the dinner table as he and the iPhone whispered sweet nothings to each other.

I get it. It's exciting to be in love with something new. But after several months of this, I started to question whether something was being lost because of my boyfriend's intense iPhone infatuation. Did we still have stuff to talk about other than new apps and ATT's shitty cell phone signal in our neighborhood? Was I just hating because I subconsciously want an iPhone, too? After he got over their initial honeymoon phase, we decided to lay down some ground rules. It took nearly two years to figure out the right balance, but I think we've finally got it down. 

Rule #1: It's not romantic to have an iPhone in the bedroom. Brian once said that every time he goes online, he feels like he's meeting a bunch of friends. Well, I don't want a bunch of friends in our bed. He tried to use the "my phone is my alarm clock" excuse, but it was worth investing $10 in a cheap alternative at Walgreens not to have a phone in the bedroom, especially one that commands so much attention.

Rule #2: It's not cool to invite the iPhone over for dinner every night. This one's a bit tricky, because as much as I despise sitting at a table with someone who is tinkering with his phone the entire time, anything longer than a half hour without it makes Brian antsy. It's a delicate balance. I usually let a short half-minute peek slide every now and then, so he can scratch what itches. 

I don't mean to sound like a luddite. I also like to send text messages and check email during the random intervals in my life. I just think that for a relationship to work, we can't forget to make real human connections, especially in bed or over a good meal. 

Advisor is a new weekly column about how to juggle technology, relationships, and common sense. Got a story to tell? Email it to mango [at] tokyomango [dot] com.

Joel Johnson

Top X: Gadgets that go inside you

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As part of our ongoing coverage of "squicky health stuff" and "lists of things," we've rounded up the best of several thousand gadgets from history (as seen on the internet!), culled our favorites based on a rigorous metric of how "top" they were, and then put them all together in a confusing, meta-data-poor conglomeration that makes the content not only difficult to index but terrible for consumption. Our time-traveling band manager, Marvin Battelle, has noted that this content is specifically not licensed for linking on sites like Digg, Fark, or Reddit. And especially not Yahoo Buzz, he reminds us. Please respect his wishes and our attempt to comply with the Clinton/Robo-Clinton Internet Privacy Decoupling Act of 2083.

Artificial Heart
Joel: Invented by a man now too feeble to row a boat—and some other people before—the artificial heart was the first practical robot organ to be incorporated into a living Russian dog. Too bad for us the human body tends to reject plastic organs about as readily as most Real Doll owners are rejected by living human women. Soon to be supplanted by human organs grown on protein lattices, which is how I will grow my penis using the reprocessed corpses of an entire herd of African elephants.

Marvin: DID YOU KNOW? European Union Cosmonauts exploring the surface of Mars in 2173 will be confounded by the discovery of a decapitated dog's head, still alive and happily panting away inside a vacuum sealed Soviet fish bowl. While no one will ever figure out how it got there, the discovery will ultimately rekindle an interest in the works of Dr. S.S. Bryukhonenko, which will itself lead to the perfection of surgical head transplanting techniques by 2205. The dog's head, christened Scruffy Gagarin, will go on to enjoy numerous lucrative promotional deals... the futuristic equivalent of your Spuds MacKenzie. IT'S TRUE!.

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cochlearimplant.jpgCochlear Implants

Joel: Back before AT&T used to invent things other than ways to route your secret missives to masturbating NSA agents, they used to actually create devices beneficial to mankind, like the first hearing aid. It was too large to fit entirely in the ear and had to be connected to electroacoustic outrigger worn on a geriatric's sagging suspenders.

But hearing aids just amplify sound—what if your ear is just plain busted? Surgically implanted cochlear implants actually transform sound into electrical impulses shunted directly to any working auditory nerves one may have left, bypassing the mechanisms of the inner ear entirely to implant a constant litany of inducements to purchase an iPhone.

Marvin: DID YOU KNOW? Sony's fourteenth robotic AIBO puppy will be constructed entirely of human ears. IT'S TRUE!

READ THE REST

Joel Johnson

Why Apple isn't releasing a handheld gaming device: because they're not dumb

reg_apple_iplay_1.jpgApple is getting ready to launch a portable gaming device this year. Many of you already own it. It's called the iPhone.

The Register is running a rumor piece that posits that the iPhone 3G will be announced before WWDC, opening up space in the keynote for Jobs to introduce an entirely new device. This theory is based mostly on reports that inventory of current model iPhones is low. Surely this means that Apple will be announcing the iPhone 3G soon? Think of all the lost sales!

Apple has thought of the lost sales, I'm sure — sales they'll quickly make up next month if they have ample iPhone 3G stock on the shelves waiting to be slurped by shoppers. No one is going to not buy an iPhone today who wouldn't also buy a better model in a month from now (or at least not enough people to matter). Remember, WWDC is less than a month away.

The next part of the rumor follows: What would Apple announce at WWDC that would supplant the announcement of the iPhone 3G? Why a handheld gaming device, of course, since it's an entertainment market in which Apple has only dabbled. Plus, they registered some gaming trademarks in February, so surely...

Gaming is a big part of Apple's future. I said as much right after the SDK launch, as did both game and Mac developers. But there's no way Apple — just getting ready to complete its first year with its most important new product line — is going to cleave the platform in two just for to add a couple of extra buttons and a directional-pad. Anyone who thinks so has missed the sea change happening in gaming over the last few years, as casual games with simplified interfaces have become the dominant form of videogame play for many consumers.

Apple isn't going to try to fight Nintendo. They don't have to, just like Nintendo no longer has to fight Sony or Microsoft in the home console market. Instead, Apple has several million iPhone and iPod Touch customers already, each of whom will be able to download games over the air to their devices. Apple doesn't need to compete with Sony or Nintendo to grab market from them. Apple just needs to sell games to their customers. And I'm sure they're going to sell a ton, if only because it seems like every indie Mac developer out there is working on a game for the iPhone. The first Peggle on the iPhone is going to net its developer a lot of money.*

We're going to hear a lot more about Apple and gaming over the next couple of years, but it'll be the sort of backdoor success that happens when quality games are released on a device with a clever way to purchase them, not some bastard offshoot that's part iPhone, part PSP. Unless your conception of a gaming platform is something other than "a standardized handheld machine which can play games," the iPhone is a more-than-capable gaming device all by itself.

* Or, you know, actual Peggle from PopCap, which is coming.

Rob Beschizza

Create your own Super Blockquote!

Last week, we gave you the chance to smash corporate duckspeak with Super Blockquote. We'd intended to wheel it out now and again to make fun of press releases, but due to popular demand, we're just going to release it into the wild—you can specify the quote it displays.

The easiest way to roll your own is to use this simple widget:

A better version with power-ups, better physics and dying is on its way.

Joel Johnson

BBtv Vlog: Krups Heineken BeerTender Review

We finally had a chance to put the Krups Heineken BeerTender through a battery of rigorous tests, such as "Will it allow beer to escape its nozzle?" and "Hey, the beer is gone." If you perused the unboxing spread I put up last week you can probably guess my eventual purchasing advice, but let's just say that $300 is a lot of money for a tiny refrigerator that can only serve Heineken.

Also, we didn't labor it in the video, but the little sensor that shows you how much beer is left in the proprietary DraftKeg? You know, one of the only things that the BeerTender adds over a regular refrigerator? Totally did not work on ours.

Joel Johnson

Is the iPhone the Next Wii?

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Of all the software demonstrated at the iPhone SDK launch yesterday, nothing was more compelling to me than the games. With the addition of the iTunes App Store which will allow iPhone users to purchase and install third-party applications right from the phone, even over the relatively slow connection of the EDGE network, the reward for the developer who creates the first hit game for the millions of existing iPhone and iPod Touch customers could be substantial. For just $100—the price of the iPhone SDK—even indie developers have soup-to-nuts sales access to millions of mobile gaming customers.

But there's more than just the easy access that makes the platform promising. Mike Lee, "Chief Primate" of fledgling software company United Lemur (and formerly of Delicious Monster) thinks the hardware is more compelling than that of even dedicated handheld gaming devices.

"It's more like a Wii than it is a DS," said Lee, before warning that "superior hardware doesn't guarantee success." I pointed out that some types of games, such as traditional fighters and platformers, pretty much require a dedicated directional pad.

"Instead of being stuck with a d-pad, you can create any kind of control setup you want," said Lee. "When you need something more sensitive, like an analog coolie hat controller, the phone itself can be used. Like the Wii, the developer may need to think outside the box a little when it comes to game design and control, but that's a good thing." Developers can view the hardware as a limitation or inspiration.

Certainly some games will work better than others. At the SDK launch event, SEGA's Ethan Einhorn said Super Monkey Ball on the iPhone "feels like it was always the way Super Monkey Ball should be played."

Even developers who haven't worked with Apple hardware in the past are intrigued. Scott Jennings, currently working for MMO developer NCSoft (but not commenting as an employee of NCSoft, but only as a developer in general) noted he is "pretty stoked about it, to the point where I'm thinking of picking up a Mac Mini to run the SDK. This would be a great platform for strategy/RPG games."

Although I remain emphatically opposed to the Touch platform's monolithic third-party application distribution model that allows no way for users to officially install their own software outside of Apple's chute, there's no doubt that the App Store provides a distribution system for games that in many ways exceeds those currently available from dedicated game vendors. Microsoft's Xbox Live system offered the first real only distribution method for indie game developers, but the relatively high barrier to entry has held back the indie hordes from easy access to Xbox gamers. Sony has dipped their toe in downloadable games for the PSP, including the ability to play Playstation 1 games, as well as downloadable game demos and a handful of games that can be played from the PSP's flash MemoryStick. Promised game integration between the Nintendo Wii and the DS has been minimal, at best. Neither portable platform allows gamers to connect to an online store over Wi-Fi to download games directly to their device.

Sony appears to be dabbling with a similar idea if the 2006 patent released today is any indication. If the PSP2 (or PSPhone—hopefully the same thing) ends up being, more or less, an iPhone, I can't wait to see what the Nintendo DS2 ends up being.

What about downloadable game demos, one of the best aspects of connected game systems? Although there doesn't seem to be a simple system in place for the iTunes App Store to provide a separate demo software that can then be easily upgraded to a pay version, the ability for developers to distribute free software with no tariff from Apple should make game demos possible. Demos may be able to provide a link at the end of the game to the specific purchase page of the full game on the App Store.

The iPhone is already a great mobile internet device, smartphone, and media player. It will certainly be a solid casual game platform. It could become the first portable gaming console it's appropriate to pull out in the middle of a business meeting. But more exciting is the chance that with a robust development community experimenting with new gameplay ideas and and easy access to a marketplace of millions of users, the Touch platform could go on to become a viable environment for more than just the type of pass-time trifles that have been common on phones but as one of the platforms for truly innovative games.

(Which isn't to say that I don't want Peggle Touch the day that the iPhone 2.0 software update is released. I've got $15 waiting for you, PopCap!)

I tried really hard to work in a reference to an apocryphal indie iPhone developer as "Wii Shipley" but I just couldn't make it happen.

Update: Forbes' Brian Caulfield agrees with me.

Joel Johnson

Sweet Black Jesus I Have Unboxed a Heineken BeerTender

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If ever I start complaining about what a rough job I have or how it's difficult to maintain a high output in the face of an onslaught of new products and the demands of a public job and dealing with PR pressure and blah blah blah...remind me of today. The day that a disinterested man pulled up his SUV to my front steps and unloaded—just for me—free beer.

Now granted, it's Heineken. And I sort of loathe Heineken. (They can brew better! I've had it!) But the point is this: 10 liters of free beer have been delivered to me; lo, to me this beer was delivered free.

So since I have to wait for the thing to cool down to actually drink the beer and the manual says that'll take several hours, you get a lovely set of photographs and initial, not-even-drunken commentary.

Kippis and l'chaim!

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Here's how big the kegs are compared to a 12-ounce bottle of beer. The other keg is Heineken Light. I know—how could it get more light? I guess I'll find out when the first keg is finished.

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Here is the top of the device. It is black like you know who and chrome like you know who's messiah robot counterpart.

I would call it attractive.

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These are the plastic, disposable plugs that snap into the tops of the kegs. The other end is the spout. More on that soon, but basically, all that chrome is an illusion.

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Here's the spout assembly open.

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And here's the plastic plug laid in. Notice how the whole assembly is basically a ruse to make the disposable plastic bits seem fancy.

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At the top, the two sensor readouts that make the BeerTender cost three-hundred dollars: a scale to determine how full the keg is (that has to be how they do it, since the keg doesn't actually hook up to anything and is pre-pressurized) and a temperature readout.

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Finally, that attractive badge on the front of the tap? Just a vinyl sticker. (So you can replace it when you replace the beer with another variety besides Heineken, of course.)

I'll wait to pass final judgement until I actually use the thing—tomorrow, at least—but I'm almost certain I'll already give it a big, fat negatory on the whole buying thing. I mean, it's a refrigerator for god's sake. I'm getting ahead of myself!

Anyway, the point is: I should probably review this on camera and I should probably be very drunk.

Joel Johnson

LEGO Collector: A Catalog of Every LEGO Set Ever; Exclusive First Scans

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Update 2: I'm proud to present the exclusive first look at the cover and sample page from the LEGO Collector catalog, issued by the company in honor of the 50th anniversary of the LEGO brick. Click the images for full-sized versions.

Fantasia Verlag, a German publisher that specializes in collectors catalogs, will be releasing "LEGO Collector," an 800-page guide of every single LEGO set ever produced since 1958 through 2008, all in glorious color. It's going to be €23 in Germany, but there are currently no announced plans for releasing the guide in the US, despite the catalog including all sets unique to the US, Asia, or Australia.

From the press release:

50 years of play, fun and joy – around 8.000 LEGO® sets in one book
Key data LEGO® Collector:
· Expected date of publication: May 2008
· Around 800 pages
· Bilingual: English / German
· Around 8.000 sets printed in colour
· One chapter for every year: 1958 - 2008
· Additional information: number of components; available from/until
· Rating (1-6 LEGO® Bricks) to establish the rareness of sets
· Extra: Chapter with key rings
· Extra: List of all published Service-Sets
· Index to quickly find the desired sets
· MSRP 22,90€ (Germany); the price may vary in other EU countries due to different
tax regulations

I must have this catalog. I've reached out to my LEGO contacts to see if we can expect it here.

Press Release [Eurobricks via Bros. Brick]

Update: LEGO has confirmed to me that this will be released in the US at some point in the future. (This year, I suspect.) More details to come!

PreviouslyInterview: Bjarne P. Tveskov, Classic LEGO Space Designer [BBG]
50 Years of LEGO: Ultimate Collector's Millennium Falcon Time-Lapse Video [BBG]
50 Years of LEGO: Nine Sets I Have Known and Loved [BBG]

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Joel Johnson

The Sharper Image Not Honoring Gift Cards, Certificates

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So that The Sharper Image bankruptcy filing won't affect the stores, you think? Not so. A source just got back from a The Sharper Image where he tried to use his $150 gift certificate he received for Christmas. Instead of a bag full of scale model Lamborghini Countaches he was handed this in return: a letter explaining that his gift certificate would not be honored. Those are the hot winds of the ironic breeze.

The customer added, "The manager told me she already has a new job as internally they were told it is totally over."

(You can click the image for a larger version.)

PreviouslyDisconcerting: The Sharper Image Is Kaput [BBG]

Joel Johnson

Fright Catalog's Animatronic Horrors, or Where I Would Have My Wedding Registry

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When you get emails titled "Mechanized Attack Alligator for the Masses," you pretty much know you've got a winner. Dug North has spotted this animatronic alligator designed for haunted houses and fright shops, available for just shy of $9,000. It's from FrightCatalog.com, an online Halloween-themed store that obviously goes beyond just the traditional fake blood and skeleton masks.

Fright Catalog has a whole section dedicated to animated props, including...actually, let's take a look.

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"Dead Fred Zombie Chaser" travels along the floor powered by four DC motors, screaming and groaning from his built-in speaker, pulling his entrails behind him. He's $2,650 but comes with a battery charger—and Fright Catalog's "Best Price Guarantee," their promise to beat any animated zombie retailer's price out there.

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"Dead and Deader" is a coffin. It won't erupt with a cackling foam latex corpse until you give it AC power and a 100 PSI air compressor. Ask about their optional timer or motion sensor!

This little lady is almost $7k, which is cheaper than a real dead woman in most states.

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"Acid Spitter" blasts guests with a air or water vapor while a variable bubble creates a boiling acid effect in the barrel itself. Throw a couple in your basement to recreate the contamination scene from Return of the Living Dead.

Three grand, air compressor and motion sensor not included.

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