Adobe claims Flash already working in iPhone emulator


According to their latest quarterly conference call, Adobe already has a version of Flash working for the iPhone and running on emulation software:

We have a version that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.

If that's true, that really makes Apple's already-rather-implausible claim that the mobile version of Flash isn't powerful enough for the iPhone look rather jerky. Even if slightly gimped from regular PC use, surely some Flash to check out YouTube vids and the like is better than no Flash, unless they are simply trying to corporate-pirouette themselves out of a secret agreement with carriers (who likely don't want the burden of trying to handle streaming vids over their 3G networks) not to support Flash in the near future.

But what if — instead of a Safari plug-in — Adobe gets around Apple's reticence by releasing their own Flash client through the App Store? That could be awkward, but I think most people would be happy to jump through a few hoops to watch streaming Flash video or play web games on the go. Of course, how Adobe would make that elegant without cut-and-paste or download flash vids straight to the iPhone is a huge question mark.

Update: Beshizza comments in our secret editorial channel: "I think the flash thing really is a performance one. iPhone-class devices just aren't up to rendering all the shitty flash on the web. That konami thing required optimization to run acceptably on my MBP. Flash is basically one program telling another program to tell another program to tell the hardware what to do. It's so skanky it's unbelievable -- but it means complete amateurs can produce cool stuff."

And Joel points out that Apple is trying to kill Adobe, so there's another reason.

Adobe Flash Coming To Apple's iPhone -- Maybe, Someday (AAPL, ADBE) [ via Crunchgear]

Image: intoiphone

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9 Responses to Adobe claims Flash already working in iPhone emulator

  1. davearter says:

    Adobe selling a Flash app through the App Store: Never gonna happen, Apple’s agreement for the store doesn’t permit apps that can execute or interpret code on-the-fly or from an external source.

  2. fortybillion says:

    Apple’s already-rather-implausible claim that the mobile version of Flash isn’t powerful enough for the iPhone look rather jerky

    I believe Apple was referring to Flash Lite, the mobile version of Flash that has a subset of the desktop features. Flash Lite is really only able to run content generated specifically for that player (you still can get some neat stuff, but it’s not the in-the-wild Flash games, movies and ads you see on the desktop. See iRiver’s U10 series of music players for a good example).

    Flash Lite content can look quite good on low powered, low resolution devices, but I’m sure most traditional Flash apps would kill the iPhone.

  3. arkizzle says: our secret editorial channel

    Is that a euphemism for email, or should I feel excluded? 🙂

  4. Anonymous says:

    Beshizza’s (quoted) comment doesn’t exactly come across as informed, does it? Not sure what ‘skanky’ refers to with regard to runtime environments, or the dubious anology as to how it works.
    And why exactly would Apple try to kill Adobe, a longtime supporter of the MAC, and one of the few software companies that consistently releases products for their platform? Sigh.

  5. Cowicide says:

    I vote this most smarmy tech post… ever.

  6. dculberson says:

    Beshizza’s right; runtime environments are skanky, slow, resource intensive, horrible things that should only be used as a last resort in certain specific settings. A web site is a good example. A desktop application is not.

  7. Apreche says:

    The thing that really bothers me is that they don’t actually have to put in flash. Sure, it would be nice, but the only real benefit of full flash for most people would be the ability to play flash games in browser. All they really need to do is add flv codec support to the existing video player. Then people could watch all the YouTubes and whatnot they want without having the whole Flash thing.

  8. arkizzle says:

    No, the full benefit would be browsing the web and being able to interact with all the sites using flash as their navigation solution (whether you think that is a good thing or not).
    Besides ad and games, lot’s of sites have chosen to incorporate flash into their structure, and are simply unusable on an iPhone.

  9. Anonymous says:

    Apple would lose lots of money by allowing flash on their platform. Have you seen all the garbage games that people are buying for their iPhones? If flash comes out, the app store takes a hit as everyone starts playing the thousands of games already out there, rather than buying new games.

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