iPhone screen Mysting over


The classic annoying graphical adventure Myst is coming to iPhone, thanks to the efforts of three Cyan developers. From the Myst Online forums:

This is a small project that probably a very few of you know about. We are porting Myst to the iPhone. Ok, before some of you start groaning, this is an outside funded project that is keeping a few developers employed... but it is really more than that. It is an interesting and fun project. This is also a very small team with three of us (which includes Derek, Rand (not Randy) and myself).

I submit that it should be rechristened MiST, which embodies both the marketing genius of the minuscule i and corrects the series title's god-awful mysspelling.

[Cyan via Game|Life]

Published by Rob Beschizza

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  1. Am I the only one who thought The 7th Guest was leagues ahead of Myst? The puzzles actually made sense, the story was enjoyable, and it was visually/technically more impressive. Why is Myst still getting more attention 15 years later?

    “Shy gypsy slyly spryly tryst by my crypt.”

  2. Man, I remember the first time I saw Myst. I had spent half the night blasting away at friends in deathmatch Doom. (That’s Doom 1, of course.) I was over at another friend’s house the next day, and told him about it. He rolled his eyes and said “I can’t stand eight-bit graphics any more” and fired up Myst on his Mac. I kept expecting something to happen. What a weenie.

    [Note: Myst is okay, but nothing to show off when someone tells you about the visceral rush of shooting and being shot at by seven other people on a LAN.]

  3. I remember when I first played Myst in 1993. It blew my mind because it was a game that was enjoyable ( yes there were some clues that were annoying but when solved the feeling of satisfaction was as sweet as it could get).

    It was the first game I saw that combined, interactivity,videos,3D, and a plot based on observation, critical thinking, and amusement.

  4. A must-have for any compulsive steampunk fashionista. Goes with your e-bay steampunk iPhone case and chaps.

  5. Mister N, the original Myst wasn’t 3d; it was pre-rendered still images set up in a hypercard stack – PICT files, conceptually similar to a JPG. It was beautiful, but technologically quite simple. (Beyond the initial rendering.)

  6. Personally, I consider Myst a truly remarkable game. The graphics were far beyond what machines of the time could render at any reasonable speed (and the motion video was framed in interesting ways to excuse its small size), the puzzles were nicely designed and at an appropriate level of complexity — and the storyline had a level of complexity more like reading a serious short story (or graphic novel) than like most of the games of the time — or, frankly, most that I’ve seen since then.

    And the fact that they did it all with Hypercard plus some relatively basic plug-ins was fairly remarkable as well. Good illustration of the fact that technology matters less than what you do with it. (Which is also my reaction to the iPhone, come to think of it.)

    In fact, my only complaint with Myst was that the end-game left me hanging. Unless I missed something (which is certainly possible, given the game’s complexity), the player is not actually able to achieve the goal stated at the beginning of the game (to find a way to return to their own world). And without that, or the clear introduction of some new goal to replace it, the ending feels anticlimactic. I wish they’d at least been a bit clearer about whether this *was* the end of this chapter and that the story might continue in a sequel, or conversely if in fact there was another puzzle yet to be found.

    That reminds me: I should finish playing through Uru.

  7. I remember being upset that the side of the box said 4MB of RAM being all that would be required but my 486 would crash and burn within minutes of starting the game. It cost over a hundred bucks to get another 4MB put in but man… that was all I’d ever need…

    Until MP3s came along.

  8. Myst was fantastic. The follow-up Riven was also awesome. I loved world exploring in Myst. For me, it was pure escapist entertainment. Even now, I love looking at pictures of all the worlds in those games. Those guys are awesome designers. I feel like Myst gets knocked for overly hard puzzles and having a super-simple interface, but I think it’s pretty awesome what they were able to pull off, and the backlash at it’s success sucks. I think a game like Bioshock owes more to Myst than to Doom.

    And for what it’s worth, I still remember large chunks of answers to the awesome Myst-competitor 7th Guest. The Shy Gypsy Slyly Spryly Tryst By My Crypt, anyone?

    PS- I’m pretty sure that the title “Myst” was a nod to Jules Vernes’s Mysterious Island.

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